Not meeting a weapon's minimum Strength requirement penalizes aim accuracy with that weapon by -20% for each missing point in Strength. Fallout New Vegas - Special Stats Building Guide by FatherMyles This is a guide for new Fallout New Vegas players who want to maximize their characters effectiveness right from the start of … The AER9 laser rifle is a weapon in Fallout: New Vegas. 00146097: Computer Whiz: 18 IN 7, Science 70 1 Can make one extra attempt to hack a locked-down terminal. Fallout: New Vegas. Fallout 3 Boasting redesigned internal components, including a new photonic focusing chamber and completely redesigned focusing crystal pattern, the AEP7 offers a respectable damage output, excellent accuracy at range, and generous battery size. Strength also increases your melee damage, carrying capacity, and gives a bonus to your Melee Weapons skill. This is enough to use pretty much any weapon in the game, and it allows you to dispense with Weapon Handling entirely. This weapon is a top-tier energy weapon requiring a high Strengthof 8 and an Energy Weaponsskill of 100 to use effectively. You can increase your Strength by two points by getting the Reinforced Spine perk in the “Old World Blues” DLC. It affects how much you can carry, the power of all melee attacks, and your effectiveness with many heavy weapons. So let's say this melee weapon requires 9 strength to use. If you played Fallout 1 or 2, you’ll remember that weapons in those games also had a minimum Strength requirement. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Small Frame 00031DC4 This feature was absent in Fallout 3, but thankfully made a comeback in Fallout: New Vegas. Fallout: New Vegas. Why not join us today? So too, for New Vegas. It deals extremely high damage per second, particularly when used with a high Energy Weapons skill, focus optics mod and max-charged ammunition. “Strength’ll tell you how easily a cowboy totes his saddle, and those bigger firearms, or how much help he’s gonna be for ya in a saloon brawl.”. Weapon Strength Requirements are now 2 points lower than normal for you. governed by Modifies: Hit Points, Melee Damage, and Carry Weight. They’ve expanded east into Nevada, but across the Colorado river to the east a united army of tribals - Caesar’s Legion - have been organized under the guise of ancient Rome. 1 Fallout, Fallout 2 and Fallout Tactics 1.1 Ways to increase Energy Weapons skill 1.1.1 Fallout 2 1.2 Affected weapons 2 Fallout 3 2.1 Ways to increase Energy Weapons 2.1.1 Permanent 2.1.2 … Its evolution, far more advanced counterpart is the recharger pistol. ... of energy and firearm weapons. related perks Fallout: New Vegas - Energy Weapon Killer Build ... assuming you get a strength implant, your final value will be 5. Example: A starting Perception of 5 and Luck of 5. This skill determines the players combat effectiveness with energy based weapons. This perk replaces Reinforced Spine, they do not stack. Fallout: New Vegas features a total of 96+ Perks and in this title you can gain Perks every two levels unlike in … ... do the strength and guns/energy weapons/melee/etc. Perception War never changes, and impending conflict looms between the two sides, the prize being the Hoover Dam and control over the Mojave. 0014609A: Tag! This is another major one that gives +50% crit damage. Complete walkthrough of all the main quests and side quests, including faction quests and endings. Essential for crit builds. You can increase your Strength by one point by getting the Strength Implant perk from the New Vegas Medical Clinic. Strength also increases your melee damage, carrying capacity, and gives a bonus to your Melee Weapons skill. The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Unfortunately, the default values for many weapons seem to … 10% + (1% x Agility) I think 5-6 is more optimized but at least you can get the strength implant or weapon handling and do OWB to get its strength boost. You are Courier six, an employee of the Mojave Express who has been entrusted with delivering a mysterious Platinum Chip. Recommended though not required: Detonator Overhaul; Reload Reloaded Fallout New Vegas introduced a tiny change over the FO3 framework, with all weapons listing Strength and Skill requirement values in their pipboy view. This perk replaces the Spineless perk, they do not stack. A power-gamey New Vegas Medical Center run, for those gamers who want to get off to a great start. In Fallout 1 & 2, the player had to meet a minimum strength requirement in order to effectively use a weapon. Details like the writing on A Light Shining in Darkness and the Survivalist’s Rifle or the bits and pieces of info that can be gleaned from … ". This perk gives you, essentially, two points of Strength. Each point of it grants 25 lbs. The skill requirement affects damage. Strength is both for weapon requirements and precious carry weight. Weapon Strength Requirements are now 2 points lower than normal for you. This page lists all weapons in Fallout: New California. Perception Energy weapons usually deal less damage or fire slower, but they need only three types of ammo and those can be changed into one another at a workbench, so it's easier to manage them. so skillpoints>strength when trying to meet reqs. related traits 18 – Weapons Handling This perk lowers all weapon strength requirements by 2. Along the way you’ll have to navigate the political struggles between factions both large and small, making friends and enemies between the various groups as your actions in the Mojave influence your reputation. 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